See this blog posting for context.
Every time you refresh this page, you might get two topics from two different curriculum documents, as aligned by the current model. An effort to find a close training pair is done, if effective, the pair is also shown, together with metadata about how the pair was annotated. A permalink at the bottom allows to retrieve the exact page for later archival, discussion and comparison. Refresh the pair for another pair.
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Curriculum: Technologies F-10 Years 5 and 6 Digital Technologies Knowledge and Understanding Examine how whole numbers are used to represent all data in digital systems representing the state of an object in a game as active or inactive using the respective binary values of 1 or 0 | Curriculum: California Career Technical Education CTE: Information and Communication Technologies Games and Simulation Acquire and apply appropriate programming skills for rendering a single player or multiuser game or simulation project, including program control, conditional branching, memory management, scorekeeping, timed event strategies, and implementation issues. |